Wednesday, April 27, 2011

Day 23

Took me a bit longer than i wanted it to but this is finally done. On to the next one tomorrow. :D
Ill do more presentation work on it after this quarter, when i put the whole reel together

Monday, April 25, 2011

Day 21




So.. lp is done and projected. time to start texturing..........tomorrow.

Saturday, April 23, 2011

Wednesday, April 20, 2011

Day 17

technically it is thursday.. so........ forgot to put in the lp shot. about 5k tris now. i WAS aiming for 6k total but i was told i didnt really have to worry about it. :D so yeah.



exact count is 4,893 triangles.

Day 16

Got a bit more done today. i have to admit i was slacking due to the Portal 2/Mortal Kombat release. :D here's an update. again.. test bake.

Monday, April 18, 2011

Day 14

Workin on the low poly for the head of the dragon. its surprisingly at 3.5k triangles. a bit too high but i feel if i bring it lower ill lose some information in the mesh.. and im generally trying to aim for a max of 6k for this so i think ill be good.

Wednesday, April 13, 2011

Day 9.2

Well i guess i wasnt done working. fixed up the scales so you cant see through the underside of them. just a simple inflat. :D worked on the wraps some more so they dont look so static.

Day 9

Sunday, April 10, 2011

day4

didnt have time to work on anything this weekend, was wrapped up coding for team project.. so here is last progress.. day 4. will have more to come tomorrow

Thursday, April 7, 2011

Day 3

Not too much time to work on it today, but i got some work in.


Wednesday, April 6, 2011

day 2.5? (2am for day 3.. but whatever)

refined the face a bit more to look more menacing. still only on second subdivision level. MAAAAYBE will do a retop, but im definitely gonna get the scales looking nice n neat and go up 1 more subd tomorrow.

day 2



Tuesday, April 5, 2011

Day 1

Here is the first bit of work for my portfolio. Starting the head of the dragon which will be a part of the axe I am doing.

OH MAN!

oh man i have a blog!