Took me a bit longer than i wanted it to but this is finally done. On to the next one tomorrow. :D Ill do more presentation work on it after this quarter, when i put the whole reel together
technically it is thursday.. so........ forgot to put in the lp shot. about 5k tris now. i WAS aiming for 6k total but i was told i didnt really have to worry about it. :D so yeah.
Workin on the low poly for the head of the dragon. its surprisingly at 3.5k triangles. a bit too high but i feel if i bring it lower ill lose some information in the mesh.. and im generally trying to aim for a max of 6k for this so i think ill be good.
Well i guess i wasnt done working. fixed up the scales so you cant see through the underside of them. just a simple inflat. :D worked on the wraps some more so they dont look so static.
didnt have time to work on anything this weekend, was wrapped up coding for team project.. so here is last progress.. day 4. will have more to come tomorrow
refined the face a bit more to look more menacing. still only on second subdivision level. MAAAAYBE will do a retop, but im definitely gonna get the scales looking nice n neat and go up 1 more subd tomorrow.